What is Battleborn like?

Battleborn only prepares for the exit, but she already has no easy. The largest Gearbox project, which, according to the developers, has more effort than in both parts Borderlands , The public first wrote in the category, do not understand what, and later ruthlessly branded a clone Overwatch (although Overwatch announced later). Also fps, also about heroes, also cartoon. AND?

At the presentation, before giving the gamepad to reporters, the 2K representative admitted that the problem with the positioning of the game has questions like “you have Moba, or as?»Developers hear regularly. In fact – a little of all. They themselves, not without pathos, call Battleborn "Heroic Shooter". At the same time, despite the obvious roll towards online, the project is aimed at lovers of single games, and the creators emphasize in every possible way that the plot campaign has been devoted enough time.

Who instead of handsome Jack?

► Set a shootout sword? IN Battleborn This is not such a bad idea.

History takes place in a very distant and not very happy future. The universe is going through the best of times: almost all the stars died, and representatives of five different fractions gathered around the latter (there was a place for ease animal, intelligent mushrooms, and eared elf). In network modes, all this brethren will divide the resources and zones of influence, and in the campaign will unite in the sake of struggle with the villain Lotyr Rendaine, who has his plans for the dying world.

There is hardly such a story, especially performed by Gearbox, can be serious, so we have the right to wait for the mass of stupid, but high -quality jokes and visual humor in the spirit Borderlands, with whom everything is not bad now.

Heroes are all for the selection of crazy. Instead of CGI in the introductory video – a beautiful two -dimensional animation, expressively representing individual actors. A lot of curtains towards the anime was also discovered, which is not at all by chance: the developers decided to bring a piece of the eastern to the game, I would like to say – Gainakov’s madness. We hope that it will remain throughout the campaign.

► In the appearance of the characters, references to other games (and not only) are easily read, but no one looks like a stranger. From the general design, by some miracle, even this gentleman of the Steampankovsky species is not knocked out.

The campaign is again designed primarily for the cooperative, but here, unlike more or less universal Borderlands heroes, they are completely narrow specialists. It is quite difficult to assemble a sensible team on the move. Characters – twenty -five, and each has its own set of skills. The roles in the team are classic: “tanks”, doctors, support fighters.

Here are just different heroes and responsibilities in different ways. Say, Miko’s Gribolyud scatters healing disputes across the field, and the amber pyromaniac can sharpen its fire balls so that they also treat allies. The heroes grow in the levels in the levels and after each increase choose one of two talents-but sometimes we are not talking about linear amplifiers (although more often), but about the sacrifice of one ability in favor of the advantage somewhere else.

Choosing one and sacrifice to others BattleBorn offers quite often, and this is quite curious affects the balance. Take, for example, extra pumping: by passing the missions and participating in PVP matches, you get random trophies that you can take into battle. They make you stronger, help you calibrate the hero in the right way, but, firstly, the largest fines go to the load to the most powerful bonuses (roughly speaking, for the sake of a large increase in the force of attack, you will have to sacrifice health), and secondly, these items are not Activated immediately. To use them, you need to pay the conventional units that are accumulated during the match – but then you will not be able to spend them on the construction of defensive buildings, always very valuable for the team.

And so in many ways.

How the missions are arranged

► support classes remain quite self -sufficient fighters. Playing for the same medic, sitting in the rear and hiding behind his comrades does not have to.

Plot missions are a cross between raids in Destiny and a collective run in Borderlands With friends. On the one hand – linear maps and toothy, not giving a descent opponents that instill lonely cutting. On the other, a colorful cartoon picture and a dummy, but a cheerful flurry of screams and explosions.

To make out what is happening on the screen, in the first minutes is simply unrealistic. The picture is oversaturated with flowers, details and special effects, and this, I must say, is the weakest part of Battleborn. Until you play the first few parties, the brain is struggling to transform the cacophony of color, light and lizergin joy into any kind of consistent reaction and loses over time. This is not the game, looking at which you can say: "Ah, well, everything is clear". Nothing is clear. We must adapt.

At the same time, the missions themselves are arranged quite familiar. So, in the first task, our detachment marched from one control point to another, following the assignments of Dream Vegas sister sites the authorities and fighting off the annoying mobs. In the second, I had to accompany a huge, but fragile robot. However, the developers try to diversify the familiar scheme, throwing unexpected situations in the process. For example, one day our detachment had to divide into two groups and for some time to act separately. In the final version of such situations they promise a lot.

► The ability to dispose of the resources mined in battles is of great importance. You can buy turrets and drones on them, which can easily play a decisive role in battle.

In the final of both missions – especially a fat and dangerous boss. All according to the canons of MMO: even if the entire level was easy and with songs, the final skirmish can quickly put an end to the entire enterprise. The boss instantly revealed all the flaws of our group. It was … interesting. All this can be mastered alone – the game adjusts the difficulty. But how much it will be interesting to the loner – the question is open. Borderlands with difficulty with difficulty.

So moba or not?

As for PVP, then at the presentation we studied the "Invasion" mode. In fact, Dota with amendments – two teams of five people with the support of AI storm each other's positions. True, instead of bases, the teams have well -protected bellows. Victory is awarded to those who destroyed or more severely damaged the enemy fur. If parity is established, the team wins with the highest murder rate.

In the public beta, "confrontation" is open. The ideas are similar, but instead of the struggle for other people's furs, we drive the hem in the mouth of enemy robots-chords, who have never, damn it, are pluck. Very in Borlandovsky behave, in short.

► In the final version there will be two more modes: “Destruction”, in which it is necessary to fight for control points, and “Mansion”, where mobs, like lemmings, need to be shifted to the smelter.

I played one match for El Dragon, a massive Lucador with mechanical hands. Playing this kid, you can safely break into the crowd and start waving your arms and beat with fists in the ground – the perfect class for attracting attention and to apply damage on the area. But without a medic, the wrestler dies to the offensive swiftly. At those moments when the doctor was at hand, the game behind El Dragon brought pleasure, I felt like a Thor, a Hulk and Superman at the same time. But when the wrestler was left alone, I had to swallow the tears of the defeat.

I spent a couple of matches in the skin of Oscar Mike – a nimble shooter who knows how to go into invisibility and cover the battlefield with a carpet bombardment. In the first race, the hero, thanks to the possibility, quickly and imperceptibly retreat was simply invincible. I shot opponents in the back, immediately dissolved in the shadows and died only once for the entire match. But another time, one of the enemy team chose a player master of a rat, capable of a wolf in an attack and throw opponents into the air. Here the indisputable advantages of Oscar gave Slabin, forcing me to go down from heaven to sinful earth and revise tactics.

► close -up fighters more depend on skills than on ordinary attacks. But for owners of firearms, accuracy is sometimes more important than the ability to apply the right skill in time.

* * *

BattleBorn is distinguished by a special character, oozes with colors and little on a similar madness. It really has fun in it. But there are enough specific points. Game, let's say … sprinkled. Rasisable. It is difficult to focus on one thing in it. Accuracy and responsiveness of the same Overwatch, where one hit is enough to turn the combat course, there is no. Often you have to thresh blindly, focusing purely on devices.

Everyone here runs, fly, explodes, scream, sing songs and just behave disgustingly. Determined chaos under the mask of team game about heroes. Is it worth learning to control it?

It's hard to say so far. If only in the full version there really was something to do.

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